#version 330 core
//precision mediump float;

layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 atextCord;

uniform mat4 pmv;

out vec2 textCord;

void main()
{
    gl_Position = pmv * vec4(aPos.x, aPos.y, aPos.z, 1.0);
    textCord = atextCord;
}
