#version 330 core //precision mediump float; layout (location = 0) in vec3 aPos; layout (location = 1) in vec2 atextCord; uniform mat4 pmv; out vec2 textCord; void main() { gl_Position = pmv * vec4(aPos.x, aPos.y, aPos.z, 1.0); textCord = atextCord; }